Low poly style player joystick controller setup


using System.Colle ctions; using System.Collections.Generic; using UnityEngine;

public class PS3Joystick : MonoBehaviour {

float h, v, hr, v;

public float speed = 2f; public float RotateSpeed = 500f; Rigidbody myRigid; public int shootingSpeed = 1000; public int jump = 100; // Start is called before the first frame update void Start() { myRigid = GetComponent<Rigidbody>();

// Update is called once per frame void Update() { //Joystick left right. h = Input.GetAxis("Horizontal"); transform.Translate(h * speed*Time.deltaTime, 0, 0); //Joystick up and down. v = Input.GetAxis("Vertical"); transform.Translate(0, 0, v * speed * Time.deltaTime);

if (Input.GetMouseButton(0)) { transform.Rotate(0, hr * RotateSpeed*-10, 0); }

if (Input.GetMouseButton(1)) { transform.Rotate(0, hr * RotateSpeed * 10, 0); }

//Right joystick rotation. //Input, Mouse ScrollWheel, Type to JoyStick, Axis to 3rd axis(Jotsticks and Scrollwheel). hr = Input.GetAxis("Mouse ScrollWheel"); transform.Rotate(0, hr * RotateSpeed * Time.deltaTime, 0);

//Joystick Y button(Joystick1 button0) it adds force. if (Input.GetKeyDown(KeyCode.Joystick1Button0) || Input.GetKeyDown(KeyCode.E)) { //transform.Translate(0, 0, 10f*Time.deltaTime); //myRigid.AddForce(Vector3.forward*Time.deltaTime); myRigid.AddRelativeForce(0, 0, 10*shootingSpeed);// local direction. }

//Joystick A button (Joystick1 button2) -Z local moving. if (Input.GetKeyDown(KeyCode.Joystick1Button2)|| Input.GetKeyDown(KeyCode.R)) { myRigid.AddRelativeForce(0, 0, -10 * shootingSpeed); }

//Joystick B button, respawn to world 0 location. if (Input.GetKeyDown(KeyCode.Joystick1Button1)) { myRigid.velocity = Vector3.zero;// removes Addforce. transform.position = new Vector3 (0,1,0); }

if (Input.GetKeyDown(KeyCode.Joystick1Button2) || Input.GetKeyDown(KeyCode.Space)) { myRigid.AddForce(0, jump, 0); }

}

}

Featured Posts
Recent Posts
Archive