Developed by Young Park
The Vertical Slice -Unity Project
A self-funded project, fps demo around 20~30 minutes long, developed by Young Park for Oculus DK1 & DK2. Showcased at VRLA summer expo 2015. The original artwork was from my master's thesis project in 2014 aiming for a mobile shooter, but then I quickly implemented in Unity, made a VR demo. I worked on everything by myself using Unity PlayMaker, a visual scripting tool for all gameplay designs, except I hired one part-time coder for the player weapon system using UFPS. The whole project took me about 3 months to finish from the initial idea stage.
The entire scene was baked, and only two 4 K diffuse atlas textures were used for the whole game world to maintain the maximum performance which was around 80 fps.
Modeling, texture, lighting, game play design, Unity engine implemenatation by Young Park