Modular meshes created from the above process were built in the level below.

Simple code snippet 

using UnityEngine;

using System.Collections;

public class VFXspawn : MonoBehaviour

{

public GameObject vfxPrefab;

public GameObject Original;

public Transform SpawnPoint;

void Update()

{

if(Input.Ge...

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Texture painting quick time lapse

Reference
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Simple Instantiate code snippet

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Quick World Creator work for height map generation

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