Updated, a new rock is added. Nov 2019.

Game ready rock in Unreal Engine. 

Software :

Agisoft for getting the mesh and necessary texture passes

Maya for low poly UV work

Unreal engine for PBR & scene building.


 Modular meshes created from the above process were built in the level below.

Simple code snippet 

using UnityEngine;

using System.Collections;

public class VFXspawn : MonoBehaviour


public GameObject vfxPrefab;

public GameObject Original;

public Transform SpawnPoint;

void Update()



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